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Making of Nightfall by Jesús Oscar Salmerón López Web: www.mediarender.es


Post - Production

Base of Post-production work is almost same, depending on project, and especially the delivery times.  In this case I got a pass from AAOO I think is important, because it gives a lot of volume for all elements of the scene, the parameters used to create the pass are these.

Another move I usually get is the famous Z-depth for this project that I have not considered necessary.
zdepth
vraylightmtl

vraydirt

The tools I use are Photoshop and After Effects, with these two programs together get very acceptable results.In after-effects is where I do all the post-production AAOO, placing this layer to multiply mode and down a little opacity to 25% or so to make it in subtle ways.

Another modification I usually do is add chromatic aberration to all my images, that although many authors strongly believe that gives reality to the image, always from the photographic point of view.  I have corrected a bit RGB channel levels to give more contrast to the image.  And as for post-production in this case, this has been it.

Finally, to thank all those who have read this making of and I hope this will be helpful for some artists, particularly for applying this theory in your scenes.  Greetings.

final image

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