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Making of the Artist by Nikita Veprikov, Ukraine

Results of the modeling...



Texturing and Materials

Photos were used for texturing of easel, trunks of vine, leaves and canvas. On an easel texture of tree and dust is drawn by hands. A canvas is texture of canvas on bump. Trunks of vine are a bark from photo, a leaf is a leaf -) Everything else is a color or texture drawn by hand. As, for example, on the cat, on the wall and on the padded stool. An idea with a wave and fishes appeared when I saw that compositionally attention rivets exactly to the wall. Then I decided to try « twist » and did such a simple sketch.



Which afterwards developed into such a texture (walls diffuse channel). I draw it by hands and a lot people liked it that’s why I’m tickled pink -))



From materials interest can arouse, perhaps, only material of vine.


Material of leaves, I have to admit, I have never succeed such as I wanted :- )


Illumination and Visualization
For illumination I used mainly v-ray sphere lights and couple of plane lights for local illumination. Here is a chart of illumination.



On the picture you can see, that I used sufficiently large sphere lights, and into one of them I placed another little one. It was made for greater control over the gradient of light transition into shade. The local sources of light (I name those, which are in the room) are created for different aims. Mainly it either to illuminate some concrete area or add the highlight in the right place. For example two v-ray planes directed on an easel had a mission to compel bump to begin to sparkle, in order that may feeling texture of the canvas. Two v-ray spheres next to the cat a bit brighten up shades. Similarly you probably noticed lines from large sphere lights. It standard direct lights, tied to the v-ray light source for possibility to look from it. As it is known v-ray light sources does not possess such function. The check boxes on the direct lights are turned off certainly. I did not use Global lighting for this scene. Picture with 3800 pixels wide even without it rendered about day :-)

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