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Making of Ayasha - Indian Hero by Hossein Afzali, Iran Web: www.rysh.net

uv

I used biped for posture of the character.

ayasha biped

In modeling of terrain I used the spline (Shapes) and Terrain (Compound Objects) to create a rocky ground. Also I used the box for making the Stones.

terrain rocks

After that I imported the low-poly model of terrain to Mudbox and little worked on details and again imported back to 3ds Max. After importing the high-poly model in max I applied the Optimize modifier from the list to reduce lots of non-essential faces, I wanted to cover the terrain with grass so I really didn’t need many faces... and finally the composition.

terrain grass

I used of two VrayLights with cold and warm colors for lighting the scene. The warm light with Multiplier=12 and cold light with Multiplier=3. I used VrayLights to keep away from the hard shadows, because hard shadows were not suitable for my style.

vray lights


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