I moved her to ZBrush to complete further anatomical correction. I really wanted to make her look correct, natural and very beautiful. Then I added a temporary hair to give her a better look.
Cushions
I made the base meshes in 3ds max because I need UV on them. Then I moved the base mesh to ZBrush and started to sculpt. I have used inflate brush with LAZY MOUSE option turned on. I tried to follow some basic pattern of deformation that a pillow makes when it’s subjected to pressure.
Posing in ZBrush
I began to pose the model in ZBrush by a plug-in called “Transpose Master”; with it we pose a low-poly version of the model, and its sub-tools follow the changes.