Once I had finalized the pose I moved on to the gown, created base mesh created in max .Added the details step by step as below. It was important to create an illusion that there is something under the cloth, depending on the anatomy and the pose of the subject.
Texturing in ZBrush
The body texturing was also done in ZBrush using Image planes. Image Plane provides an easy way to load images into ZBrush for use in texturing, either using ZProject brush polypainting, or with Projection Master as in the Texturing with Photo Reference tutorial. Later I tweaked the texture in Photoshop.
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