Creating the Hair in 3ds max
For hair making I used 3ds max hair and fur. At first I would select scalp faces and detach then to different object with renderable option turned off. After that apply hair and fur modifier and start stylizing hair. We need to play with parameters to get the desired results.
Once I have done styling the hair, I had to render the hair into 3 different passes diffuse, alpha and shadow map. Then compose it into final rendered image (as below)
Scene Assembly
Finally I exported and assembled all the objects back in 3ds max and modeled all the rose, rose petals and jewelry.
Lighting
I used two Vray lights for this scene. The One I wanted as a key light and the other one with smaller falloff as a fill light.
Once my scene assembly and lighting setup was done, I rendered the image using Vray. Finally I did some post production tweaks in photoshop. Here is the Final Rendered image.
I hope this insight into my workflow has been useful to you in some way. If you have any questions at all, please feel free to drop me an email
|
|
|