Making of the Death of a Bird
by Rami Hamid, Egypt



The scene was modeled in Autodesk 3ds max 9; the whole idea was to model a bird cage as a part of modeling practice.

Modeling - First the cage was modeled from an interiors decoration book where I came across the cage and happened to catch my attention. The cage was modeled using polygons and splines. The upper part of the cage was made out of splines, used array to distribute the curved lines evenly around the cage. The middle and lower parts of the cage where made out of simple primitives (cylinders and chamfered boxes). The upper hanger of the cage was done using a line section that I lathed using the lathe modifier in 3ds max 9.

The windows were very simple ones, modeled using boxes, converted to editable poly, done some extrusions, bevel and insets to get the final shape. The ground where the cage is sitting is a simple right angled spline done in the left viewport and applied “Fillet” to its right angle vertex.


Texturing - Textures were done in Photoshop for the cage, the base material is a terracotta tile texture, the hard light materials are dirty wall and grunge materials that I used to give the terracotta tile a dirty texture and as you can see how this helped in creating the final texture for the bird cage.



The window materials were added in photoshop from the  lower picture, I cut some parts from the picture, transformed them in photoshop, played with their hue and saturation to give them a greenish color and reduced their opacity in order not to hide the background behind the window.


The brick material was quiet a simple one, you can get these materials from the web, and you might actually find some better ones, so as you see here, I had a base material, a bump material and a displacement material. Some would say why displacement and bump together to which I would say, I added displacement for the overall bumpiness of the bricks but added the bump material with a little bit high value to emphasise the bumpiness in each brick (holes…etc)




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