Making of Blood Elf by Ziv Qual, Israel
Rendering and Compositing
Alot of post work has been done for the final image.
Rendering things to different passes will give me more control to adjust and fine tune. I will drop a few lines about each of the passes -
Volume light / fog passes - This pass helped allot in setting the focal point and creating the mood for the image. It also helps in adding more depth to the image.
Effects passes - This pass is made mostly out of 2D effects and brushes. It consists of about 25 different layers.
Hair pass - I used max's hair for it. I am pretty happy with the result, too bad it kind of got lost in the final image.
Specular / reflection passes - I've rendered separate passes for different details to do some extra fine tuning as well.
Occlusion pass - this pass helped a bit to add more depth to the geometry. I wrote a tutorial on how I use it.
That's it, after combining all the passes together, I went through some color correcting and some local fine tuning and this is the result (50% resolution).
I hope this was informative and interesting for you
Related Links
Blood Elf High Resolution Image - Click Here
Ziv Qual Website - www.zivcg.com
Ziv Qual Interview - Click Here
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