Making of Bobby Bubble by Patrick Beaulieu, Canada Web: www.squeezestudio.com

English| French

Texturing, Rendering, Post Production

The largest stage of production for the creation of Bobby Bubble was the compositing. I have to use the render pass to their maximum; I have to use several layers to get the final result. All the process was done in Photoshop.


I have to create alpha for each part of my character, (body, interior of mouth, tooth, tongue, dribbles, bubble). Once in Photoshop, I have to use each one of these alpha to make my selections in Photoshop to adjust each one of the part to select separately.

To texture the character, I have to use that procedural texture coming from 3Ds max. (falloff, noise, etc). I render each one of his passes with an ambient shader, therefore no light affected texture was intact. Once in first, I have to composite all these passes from beginning by the passes of GI, thereafter the passes of texture procedural in multiply, software light and screen. Then with the wire I have to use shag fur to make a light layer of hair on the character. I put some hairs to dirty the character and to add a little detail.





For the majority of all render pass, I render in Scanline. Only the pass which required one render in Vray are the GI and my principal light. All the others passes, specular, bump, color, etc… Scanline! (As regard the question of speed). I render the tongue through the skin shader of mental ray, with some adjustment here and…)


I always make my render of large quality when I make a personage, the whole in order to take part has review or books, therefore render at 5000 pixel by 7000 pixel. For this reason I tests to optimize my times of renders for the passes which does not require a more simplistic lighting.

I have to work on the colors in Photoshop much on my principal passes of colors, I also used brightness contrast to get the desired result. As regards the colors, I wanted to have colors for my background very different from my character for seeing the silhouette. The background was entirely created in Photoshop.


Conclusion

I hope that you will appreciate the making of bobby Bubble. If you have question concerning the making of or any other question, do not hesitate to mail me on the following address: squeezestudio@hotmail.com



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