Illumination, Render and Shader's Parameters
I rendered the final scene with Vray because it´s very easy and comfortable working tool. Also, it´s production results and it´s speed are the perfect choice for this kind of scenes. I usually do a fast illumination setup with the combination of HDRI and 3 lights. For Captain Bonecrusher I used a plane that surrounds the character which allowed me to create more bounces of light over him.
The materials are related with the render motor, so I will explain them here.
The illumination is very important for the materials aspects, such as skin or good metal simulation. Based on the HDRI lighting I achieved very convincing results such as the metal reflections and the realism that shows in the whole scene.
Post-Production
For the final image, I compose in a simple way with Photoshop: adjusting levels, color correction, using Z-depth rendering for the depth of field effect. Then I worked on the main areas with additional layers for: glows, sharps and blurs.
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