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Step 102: Moving on to the Render Settings, open up the Render Setup, starting with the global switches, use the following settings.
Step 103: VRay Image Sampler, set the Image Sampler type to “Adaptive Subdivision”, and the Antialiasing filter to “Catmull-Rom” to allow a sharp result.
Step 104: Set the following for the Adaptive Subdivision image sampler settings, Min Rate: -1, Max rate: 3, Clr thresh: 0.1, and check Randomize Samples.
Step 105: Set the GI Environment to 4.
Step 106: We will now create a map for our environment, which will allow a smoother outcome when rendering. Open up the Material Editor, and select a new material. Click on the small box next to Diffuse.
Step 107: Select Gradient Ramp.
Step 108: Set the Angle for the W to -90, this will make the gradient vertical.
Step 109: Go to the Gradient Ramp Parameters, double click the middle marker and set the color to 5.
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