These areas were manually blurred. The depth of field was created manually to create a more individual and intuitive focus.
In order to create a sunday morning mood these lensflares were partially blended into the image.
Cracks were extracted from photos and mixed into certain parts of the image to break up the digital regularity of the wall and tiles.
Many layers of manually brushed color, luminance or blur corrections were used to lead the viewers focus into certain directions. Logic and realism are sometimes less important then the overall mood and focussing of a composition.
Pieces of 2D textures were partially blended to add more detail to the materials. This could have been done also with better materials in 3ds max, but when you are creating a single still image instead of an animation it sometimes brings more freedom to do it this way.
A photo of a real elephant trunk provided additional detail.
The fur was rendered with 3ds max standard fur tool and needed a lot of editing to match the scene lighting, for example the manually added highlights on the upper right area of the fur.
The wings were replaced from an insects photo. I had used the same photo before to create the texture, normal map and opacity map, but the 3D object just didn't want to behave like a real insects wing so I chose the photoshop way.
The eyes were overworked with blur and color enhancements and a painted white highlight. On the teeth I brushed thin white lines to make them glossy and more visible.
After the first rendering I went back to zbrush and added more detail. I had memory difficulties to export the 4K-normal map I wanted, so I used zbrushs 2.5D mode to add more detail and composed it all together in photoshop.
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