Texturing
The general texturing process only consisted in the creation of few materials since most of them were created for each object in individual scenes. It is worth to emphasize as a material the concrete of the balcony.
The rest were standard Vray Mtl materials with small color variations between white and very clear grays, in addition to the own color of each object.

Lighting and Rendering
For the lighting of the scene I used the IBL (Image-Based-Lighting) system, which was the system we dealt with in the seminar. In this case I applied a VRayLightMtl material with a panoramic image with very bluish tones as a texture.

I carried out different tests with a Target Direct Standard, but I obtained direct light that didn´t fit in the image. It caused some too elongated shades that I didn´t like. Finally I choose to leave only the lighting generated by the semi sphere and complete the image with punctual lightings created with Spherical and Flat VRay Lights and also different Omni Standard. These lights were practically configured one by one to obtain the effect aimed by each of them. Some of them are more intense than the others, with different tonalities; some of them have got shadows, others are only used as background lights and some of them to obtain spectacular shining.

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