The Moving Cloth
The moving cloth is something that came along the way. First I wanted to make a large open window with some broken glass and then on the outside of the room some lifeboats, but when I tried this I figured out that I wanted the focus on the inside of the room. So i removed the lifeboats from my idea and replaced it with something you see a lot of the times in movies that are based on the non-industrial times. Where we still used maps and did not have navigational instruments. And I loved these big maps where captains watch how to sail and look for the right directions. The map that is on the moving cloth is a big part of sea next to Italy. Somewhere on this part of the sea Lucas has stranded.
The map itself is not very visible on the smaller resolution renders from the chamber of oceans, but it’s definitely there. The reason why I used this map as a curtain is that Lucas was somehow protected for dangerous storms and he could try to find out a way to come home by using the coordination’s on this map. I used the cloth simulation from 3dsmax and this was just an easy thing today when i combined it with a wind modifier. I liked the fact that the cloth is somewhat burned up, so that light rays can still find their way to the inside of the chamber of oceans.
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The Wooden Crate
A fun thing with the wooden crate was that I found this object when I was on a vacation again with my wife. We were in a supermarket and in the middle of this small store was a wine section. Right in front of the large store shelf’s and wine cabinets were 2 or 3 wooden crates filled with wine bottles. When i saw these crates in my mind i was seeing the crate filled with ice and fish, not wine. I thought that they could use this in older times to store and stack there fish to keep them cold, because of the long way home, because of the situations that were different back then.
That is why I used this object in the scene and put it under the bonsai tree. Lucas was just on his own on the ship at that time and he was not in need of such large amount of fish, even if he could actually catch so many fish on his own. Lucas just caught 1 or 2 fish and that was enough, hoping one day somebody should rescue him from this horrible pain. The texture on the wooden crate was somewhat hard to shoot textures from because there were iron rings around the planks to keep the crate from falling apart. All of the details, the worn out spots were behind the rings. So I had to work it out in Photoshop and it worked out pretty good for me. The crate was not one of the main-objects. In movies you have the main actors that are the most important and need to be in best shape 24-7. The crate is more of a supporting actor standing in the back, doing what it’s supposed to be doing and just leave it at that. And it did that good. So it worked.
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