This project, reproducing a scene of a Pixar movie, is inspired by “Monster & Co”; in particular, I tried to create the child’s room.
I watched the movie some time ago and I was very fascinated by the atmosphere of that scene. I thought that it would have been very hard to recreate lighting and colours, but I armed myself with patience and I decided to try.
Modeling the objects was very simple; I built all of them by polygonal modeling and almost all models have been accurately unwrapped, a necessary step for a right application of the textures.
Analyzing in detail the modeling, I can say that I used two techniques: the box modeling and poly modeling. I used one rather than other on the basis of need and I applied the modifier subdivision (mesh smooth) for almost all geometries that I included in the scene.
Lighting - I made many experiments before finding the best light (it’s my opinion!) for the scene. I used an HDRI (changing saturation) to get a light similar to a full blue, a direct light applied on a projector, with a gradient between rose and white and finally, I used a vray light with a colour similar to cyan blue for area near the window. Thanks to the balance of colours I set for the scene, but I knew that I would have changed its chromaticism during post-production.