How to create Clouds?
by Jonas Ussing Web: www.duck.dk


Highlights on the Sunny Side

Remember that rimlight/halo look that clouds get when they're backlit? So far we've seen nothing like that in this tutorial, but there is a cheap and dirty way to fake it. Stay with me.

4.1. Copy the emitter (Cylinder01) in the Top viewport, and move the copy just a few units North.



4.2. Press "6" to open Particle View, and create a copy of Event 01.

4.3. In Event 02, change the Position Object to Cylinder02. You should see the double particles in the Top viewport like this. This should also warn you that the particle count has doubled, so prepare for slower renders...



4.4. Press "M" to open the Material Editor, and create a copy of the cloud material. Name this "cloud_highlight".

Change the Self-illumination to 75, and change the Diffuse Map's Amount slider to 25. This will make the highlight material brighter and more self-illuminated than the rest of the clouds, which is exactly what we want.

You can further enhance the effect by lowering the original cloud material's Self-illumination.




4.5. Drag the "cloud_highlight" material to Event 02's Material Static slot.

4.6. Render again to see the new look. At first glance, it may seem much better, but remember the disadvantages about textures and intersecting billboards? They’ll start showing, once you render the whole animation.



THE END

That’s it, I hope it’s been informative. If you found this tutorial useful, please stop by my portfolio or website.


Related Links

Jonas Portfolio - Check here

Jonas Website - Website


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