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Hit 8 key on key board and Instance this map to Environment Map slot.
In to Empty slot Create standard Material and name it Clouds-Shader and change it to Ore-Nayar-Blin shader and assign this shader to the Sphere.
This shader is good for soft looking materials/ shaders. So we'll use it for our clouds shader.
In the extend Parameters, change Falloff to Out and Amount to 100 and Filter color to 150,150,150 for RGB values.
This way we can give the soft look to our clouds outer edges.
Instance this shader to Material Dynamic in Particle View.
As we have instanced the sphere shape to particles, we will assign the material to sphere and it will inherit the material to all particles.
Create a Falloff map in to empty slot and name it Diff + Self-Illume, we'll use this for the diffuse and Illumination in cloud shader.
This way we can not only give our clouds self illumination but we can control it easily. Copy the Front and side color values shown in the Pics.


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