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Software Used: 3D Max2011 SP1, Photoshop CS3
Introduction
Every time I model a new car I try not to place it in the same environment of a previous one, so I intended to placed this new car
in a background I’ve seen at moofe.com, and doing that I had to learn how to place the lights, exposure and so on, in this
manner each new image is a challenge to learn new things, and as I've done a lot of car on roads before, it was a natural choice.

Modeling Steps

I usually begin to work by placing a cylinder as the tyre of the car and a plane is modeled around it. I usually work in the proportions
of a real car, the measurement is made in centimeters.

The planes that are modeled have their origin point in the middle part of the car so when I apply the symmetry modifier,
any edits I make to the original half of the mesh in the stack also occur interactively to the other half.

After the surfaces are done I clone the edges to make a little volume in the planes as seen in the picture below.

The tools that were most used in the modelling process of this car were the Flow Connect and Set Flow to add resolution
while maintaining an object's shape.
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