CGArena Graphics and Animation Portal  
   
   
blank toppline blank
 


Making of Concept Car by Jomar Machado, Brasil Web: www.jomarmachodo.com

making of concept car

Software Used: 3D Max2011 SP1, Photoshop CS3

Introduction

Every time I model a new car I try not to place it in the same environment of a previous one, so I intended to placed this new car in a background I’ve seen at moofe.com, and doing that I had to learn how to place the lights, exposure and so on, in this manner each new image is a challenge to learn new things, and as I've done a lot of car on roads before, it was a natural choice.

references

Modeling Steps

modeling

I usually begin to work by placing a cylinder as the tyre of the car and a plane is modeled around it. I usually work in the proportions of a real car, the measurement is made in centimeters.

car2

The planes that are modeled have their origin point in the middle part of the car so when I apply the symmetry modifier, any edits I make to the original half of the mesh in the stack also occur interactively to the other half.

3

After the surfaces are done I clone the edges to make a little volume in the planes as seen in the picture below.

4

The tools that were most used in the modelling process of this car were the Flow Connect and Set Flow to add resolution
while maintaining an object's shape.


Page 1 | Page 2 | Page 3 | Page 4

 
 
 
 
Bookmark and Share  
 
blank blank
  Copyright © 2006-2011. All Rights Reserved