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Making of the Countess
by Plamen Iliev, Bulgaria Web: www.piliev.com


The next item was her skirt. This was inspired by the so-called pencil skirt, popular at the beginning of the 20th century and famous for impeding its wearer’s walk. I decided to extend on that and even add some straps. Seams were important here as well. The corset is an essential part of the character’s attire, a way to demonstrate her aristocratic background and affection for beauty.



The shirt was the most challenging piece of clothing. At first I was going to actually simulate it but decided against it and modeled a base mesh which I later rumpled in ZBrush.



The hat was a simple model so the images speak for themselves. I also put her right hand in an opera glove to add a bit of asymmetry. I extracted the mesh from the body and retopologized it in ZBrush.



The model was rigged with biped. I prefer to rig as much of the objects as possible so that I could easily make changes to the pose if need be. After the rig was done I started experimenting with different poses. Once I liked the pose I began placing the lights. The lighting set up is as important as the modeling and texturing. I usually place a key light, a fill light and a key or kicker light, in other words a classic three point light rig. This time I used photometric lights and some of the sources use real-life profiles for the intensity, which added some irregularity to the light throw. Using color lights sort of glamorized the scene.


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