|
|
![]() |
![]() |
![]() |
|
||||||||||||||
|
|
|
|||||||||||||||||
|
|
||||||||||||||||||
I took my NormalMap [which I had generated from Mudbox] and used it as a baselayer in Photoshop to work on. I had many versions of the texture and it was initially all out of place as I had no clue where I was going with the textures/Skin Shader. That’s when I was suggested to do a rough paint over of what I wanted over one of the mudbox screencaps [Thanks to Heber!]. It was really helpful as I got a clear picture of how my final texture would look like. I made a dark green color scheme with tattoos and stuff going on, but I had to scrap it at the last minute as I lost control over my diffuse texture....I didn't organize my layers well in Photoshop and it proved to be expensive. So I've scrapped it and started all over, this time with an organized set of layers that gave me full contorl over all the elements of his texture. I've also based off the Skin Shader on Marc Mordlet's excellent VRay Skin material. The bump map included my normal map and an additional bump which had a tiling skin detail it. The specular map was based off my Color map. Basically it was the inverted color map with a lot of dodging and burning in photoshop. I was finally happy with the body textures when I got it to look like what I imagined it to be. ![]() |
||||||||||||||||||
|
|
|
|||||||||||||||||
|
|
Copyright © 2005-2007. All Rights Reserved | |||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|||||||