Texturing the Armor
Before starting on texturing the armor, I had the basic color scheme knocked in. I wanted an "Egyptian" feel to the textures, so it was mostly brown. I chose to have a dragon-hide/leathery organic armor. No metal. I also wanted some glowing runes over his armor to break the otherwise plain feel. I couldn’t get the runes properly in max, so I chose to do it in postprocess.
Many people felt that my texture job didn't do justice to the modeling. But at the end of it I was happy with what I've learnt along the way and with what I've got for a final texture. I'll surely try to improve upon this in my future projects. This is also the reason why I'm not going very deep with this part of the walkthrough.
Posing, Lighting and Rendering
I wanted to convey the emotion of a warrior thinking about his battles...and it was hard. I had to go through many poses before I finally settled for this one. I've used the same pose in both the composites.
For the lighting, I've used 3 Vray lights [for the Key, Bounce and Rim lights]. My friends Dan and Jignesh really helped me get a better idea about lighting a scene.
The renders were made with the "Medium" setting of VRay's Irradiance Map, everything else was at defaults.
Compositing
I wanted a Blizzard-esque feel for my final scenes. The first background was my first attempt at making a matte and the 2nd background is an actual photograph taken by Allan aka deviantanonymous from Deviantart.
The post-process basically involved some hue shifts and quite a bit of touchups in photoshop. When I've made the blue toned variation [it was inspired by 300] I really liked it as it conveyed the mood I hoped to get for a final render. And that was when I called it done.
Final Renders
This pretty much ends this "Making of" of my Dawn. This is my very first anatomy study and also my first ever character design. I wish to thank all my friends for their feedback and support and special thanks to CGArena for giving me an opportunity to share what I'd learnt with my Dinotaur.
Thanks for checking this out,I hope you liked my Dinotaur and find this document helpful in some way.
Related Links
Kolby Jukes the person who inspired me to start on this character.
Background from my first composite is a photograph taken by Allan AKA deviantanonymous from Deviantart.
Vray Skin Shader based on Marc Mordlet's shader.
Mr.Dan Hecht, Mr.Giovanni Nakpil , Heber Alvarado and my Guru Jeremey Smith for their wonderful tips and inspirational artwork.
References : Aaron St Goddard's Minotaur, T-Rex Sculpt, The Sculptor's Corner
DVDs that helped me on my way : Sub-D Creature Modeling - By Dominic Qwek, Digital Sculpting: Human Anatomy - By Zack Petroc,Drawing Dinosaurs: Anatomy and Sketching - By David KRENTZ
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