Create Displacement Maps using Max, Mental ray and Mudbox
I have some problems with displacement maps, but I finally take out some solutions, I hope this small tutorial will help for max users, enjoy. This is a test of some mountains I've made so check it out, it is very simple displacement maps, you can also share more information to encourage knowledge also as best quality in your artworks and artworks of other colleagues.
1. I model a low res, a basic rough model of the mountains that I am going to use.
2. After that I unwrap it. You have to WATCH OUT that every vertex in the model has to be inside of this 0, 1 coordinates in the Unwrap Edit window. That is what mudbox is going to use for generating displacement maps and normal maps, so you have to watch out for, this is very important that the unwrap must be very well done before going into mudbox, so take your time to unwrap it well.
3. Checker test of proper textures applied, and when I feel satisfied, I export a new OBJ of the mountain with the unwrap information in Mudbox.
4. YESSS Mudbox modeling tools, I start modeling peacefully and happily with no worries. This is the beautiful part. . .nice
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