Hello! My name is Vladimir Kostuychek, aka Sacr. I am currently living and working in Voronezh. In this article I will discuss the process of creating this work, entitled «The Dream Place».
I wanted to do a similar job from long time, but as they say, something ‘hands did not reach “, and some lack of knowledge stopping the beginning of creation of this work. I decided to start developing own ideas and compositions, I have also created the WIP in the forum, where I represented the process of creating this work, listen to the criticism, suggestions and other comments to the draft . In this artwork, I used the following programs: 3DS Max 2009, V-Ray, Photoshop, Fusion, Onyx Tree.
First of all, I created a primitive stage throughout the compositions in 3ds max, because I cannot draw, often have to make the whole idea in my head and then create an overall picture of primitives in 3D.
Of course, the final camera angle and composition were not chosen at once, as shown in the picture, had to tinker for a while, however, received a share of criticism from people, I eventually came to what we have now.
So, at first modeled the house. Scattered density of the grid is not big in some places, the question arises - why? Where the density of the mesh is little, mostly in the house of the wall, where I used VrayDisplacementMod, at the rest of the places was enough to pull an acceptable quality of geometry. Lighthouse with a small house was created on the same principle as the main house in the foreground.
I will not describe the process of the modeling of all the objects because everyone understands and nothing unique. The only thing I wanted to add - all the objects I have deliberately made a little uneven, and slightly bent with the curvature, which gave a fantastic effect in the final image.