The Thermaltake Tsunami case was modeled with the help of my friend Jorge Amigo “Joalamber”, and the same with the laptop, modeled entirely by Alejandro Martín “R|P”.



The chain was made from a modified torus, and then instancing and rotating the chain links, to follow the path that I liked. Before that, I tried with the Path Deform modifier, but I was not satisfied with the result, so I finally did it by hand.



The papers on the floor are simple spheres, with noise modifier and several seeds to make them slightly different, and FFD-Box, to flatten them at the bottom, where they are in contact with the floor.



Some other objects were indeed a small challenge to my skills, since I’m not used to do any kind of organic modeling. One of those is the phone, or the speakers, that I modeled following some videotutorials I found on Evermotion.

There are some other additional objects that came from libraries, even though I tried to use them as few as possible.




Texturing

So we finally come to the hardest (to me) part of the process. As I’ve said, when I started this project, there were some techniques that I hadn’t used before. Unwrapping was one of them. So I practiced unwrapping 20 different books, magazines, PC components boxes, and other elements. Nothing difficult (just some modified boxes), but they were very useful for me to learn and practice, which was the main purpose of the project.




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