Render
Something important: I used a VRay Physical Camera. So take care of this, because all the light multipliers shown above depend on this special camera. Here you have the camera and VRay render settings:
In this occasion, in addition to the render, I got an Ambient Occlusion pass (AO). To do so, I used a VRayLightMaterial, with a mix map (black and white), and VRayDirt as the mask. You have a nice tutorial of this, from the great master (and friend) Juan Siquier, on his blog: http://siquier.blogspot.com/
Post Production
I used Eyeon Fusion for postproduction. I’m quite new at using it, but the more I use it, the more I like it. It’s highly intuitive and you have a great control on every filter through the tree-node. So I imported both passes (diffuse & AO), merged them, played a little with the opacity, and added some color correction, brightness & contrast, a slight chromatic aberration and vignetting.
Well, that’s all. I want to thank everybody that has somehow helped me throughout the process (specially Alejandro Suárez “Jan”, Javier Núñez “Ja3D”, Jorge Amigo “Joalamber”, David Bastidas “Kh0rne”, Juan Siquier, Alejandro Martín “R|P”, and everyone at #3DInfografica on IRC Hispano). And of course, thank you all for reading this Making Of. I hope you’ve enjoyed and found it helpful. Best regards.
Click here to see the High Resolution Image
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