Making of The Easter Color Eggby Mehdi Mahjourian, Iran
Hi ! I'm Mehdi . In this tutorial I will show you how we can create an egg and how we can make texture for it .
May be it's very banal for you , but I think it's very useful for the beginners [ actually I wrote this tutorial for the beginners like me , not for professionals ].
Ok . I think it's better present you softwares I used for this tutorial at first. I used 3ds Max 9, DeepUV v1.3.09, Texporter v3.4.7.9, Photoshop CS 2 and Vray 1.5RC.
Notes :
DeepUV is a Right Hemisphere's product you can download it form its site:
[ http://www.righthemisphere.com ]
Texporter is an additional utility by Cuneyt Ozdas & Sinan Vural . You can find it on web . [ http://www.cuneytozdas.com ]
V-ray is a render system I used it for my render .
I recommend you learning about this powerful rendering system .
Ok . Come here to see what we want to do in tabloid.
At first we make an egg in 3ds Max ; easily. Then export it to DeepUV to make a map for our model ( Unwrap map ) . After we make the unwrap map, back to 3ds Max an take a render by Texporter for our base texture . Then go to Photoshop and use this render to make our texture . And at the end back to 3ds Max and use our final texture for material and F10 !
Lets go this tutorial step by step.
Step 1: At first we must create a sphere with these parameters :
Radius:2.5cm,
Segments:32. Now, we convert our sphere to Editable Poly, for this, select the sphere if not selected and right click on the scene, go to "convert to" and select "convert to editable poly".
Step 2: In this step , we must give oval shape to our sphere . for this , select the sphere if not selected , then go to modify panel , in selection part select "Vertex" and all vertexes will appear in all views.
Now select upper vertex of sphere ( you can use front view to select it , if vertexes are mixed together in perspective view. it mokes it yet easier if use zoom to close to vertex).
Open "Soft Selection" part if not open and check "Use Soft Selection" . A gradient ramp will appear on the vertexes from red to blue. Increase or decrease value of "Falloff" until blue color reach to vertexes in middle of sphere . I use 3.2cm for Falloff.

Step 3: Now active front view and select "Move" tool from main menu and move vertexes in Y-Axis . Move them until you find best location.
Our egg is ready to cook!
We must export our model to DeepUV, so open file menu and select "export" . Select *.OBJ in the file type menu and save it . When you click on save , a dialog box will appear . It's better that we use "Polygons" in the "faces type"
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