Making of The Easter Color Egg
by Mehdi Mahjourian, Iran

Step 8: Click on "Lift" button from tools section in command panel . You can see result in Material window.



Step 9: Now we must bind two parts together , for this , we must zoom on vertexes are in edges. I started from first vertex in the middle of map. Choose "select" tool and select the first vertex. When you select it, it change to red color and the opposite vertex change to pink color . In fact , these two vertex are one vertex , you can see this in perspective window . you must select both of them . for this , hold down {Ctrl} button on your keyboard and select the other vertex. Now click on "Join" button from tools section in command panel.



Step 10: Continue this work until all of vertexes bind together . I did it from middle to top and middle to bottom.



Step 11:
Now, it's magic time. click on "Relax" button from tools section in command panel. Wait to finish progress. Now our unwrap map is ready. The only work you must to do, save your work by click on "File" on main menu and click "Save".



3ds Max

Step 12: We must Import our model to 3ds Max for this, click on "File" in main menu and choose "import" , browse to find egg model and click "Open" . A dialog box will appear ,uncheck the "Obj smooth groups" and click on "OK".


Step 13: Now we must load Texporter utility . For this, click on Utilities tab , click "More�" button , and find Texporter from the list , click on it and click "Ok". Texporter parameters will appear.


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