Kingdom of Fruits
by Mehdi Shay, Iran


Now it’s time to extrude them, after extrude you need to bevel - you can easily see in image below:




Add a shell modifier with inner amount 1.3 then add a meshSmooth modifier with iterations value 2 and if you have done every step right your sphere will looks like this :



Now go to the vertex subObject of the sphere and select the first vertex on the top. Check the soft selection with falloff 270 and move it a bit on Z axis - take a look at the image - change the falloff and result was different.



Hit render and you should have this result so easy steps huh?


Let’s model the Crown now. You need a Tube with the values shown below:


Convert it to editable poly then select the edges with the setting of soft selection and move them up as in image below




Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6
 

 
 
 
  Copyright © 2005-2007. All Rights Reserved