The little curly side leaves
were a lot of pain to
texture, mainly because
I was relatively new
to texturing using the
UnwrapUVW modifier. So
this contest has made learn
a lot.
As you can see, I used a
gradient map for the stem
and curly leaves. But the
problem was that these
curly leaves were rather
messed up looking in the
unwrap editor.
So after some amount of
work I was able to untangle
them to create a relatively
nice rectangle, which were
lined up perfectly for the
gradient to cover them
from top to bottom.
And this is the final render plant.
I’ve also made other
plants using the same
method outlined so far.
Modeling them in XFrog
and texturing in Max;
painting the leaf textures
in Photoshop.
Modeling Mushroom
I modeled the mushroom in Max. The base is started out as
a cylinder and the top as a lathe object. You can see the lathe
shape here as a curve outline.
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