I used a different approach to creating the pumpkin. Recently I purchased Rhino 3 and since I was still new to
the software, I decided that it will be a good exercise. Rhino is a NURBS modelling package, and is really good
not only for creating precise CAD models for manufacturing, but also any sort of free-form, organic objects.
Below, you can see a screenshot of the pumpkin in action within Rhino. The model base was created by
revolving a cross section curve around the base of the pumpkin, which was a very easy step. Then the window
was carved out, and I added the top.
I used PowerTranslator from nPowerSoftware (www.npowersoftware.com), which is a plug-in for Max, to
import the pumpkin. Power Translator allows to import NURBS models directly in Rhino format into Max.
There you can apply various settings for how precise of display you want to have in Max.
Again, the pumpkin was
textured using Gugila’s
GroundWiz, which allows
me to add multiple layers of
textures to the object.
And here's the final rendered pumpkin.
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