Modeling
I started positioning the camera and creating the wall and the floors to sketch the composition how it will be in the end to start adding details around it.
I started building the human figure at mid-poly, I modelled the full body then added the hands feets and the head. The head don´t have eyeball, it would increase the polycount too much when consider the models mutiplying to fill the gate umbral.
Then after the bone configuration and character setup I made about 12 different poses from the same figure (the contest deadline and my spare time didn´t allow me to model more than 1 human figure for this purpose). The character deformation is not 100% accurate but for this case it will serve considering the small size of each character at the final scene.
The Serpents head was made using box modelling technique like the human body
and the body of the serpent was using spline and loft as shown in fig5e. In this case used helix for the path and circle for the shape.
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