The Gates of Hell
by Mario Russo


The final (diffuse) textures for the scene are:




The snake body I used a similar tile


and mapped to a shape near the body of the snake and rendered it. Then positioned the figure over the mapped region as show figure below


...and changed the blend mode to overlay..


The Fleur de Lis wasn´t so difficult at all, Photoshop has the shape on it´s default library, just access them at


Rasterize the shape and then blend it to the concrete texture below



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