My name is Mourelas Konstantinos (aka moure) and in this article I will try to present you a project I did together with Anninos Konstantinos (aka annkos). It is not a tutorial in the traditional way, since a step by step guide on such project is not possible to describe in a few pages. See it more as a complete workflow presentation that covers most of the different tools, scripts, techniques we used while making it, and also some interesting tips regarding materials, render and lighting settings.
For this project we were originally inspired by the house in the Roman Polanski movie The Ghost Writer (http://www.imdb.com/title/tt1139328/).
After a lot of research around the web trying to find some blueprints of the house, we found out that it never really existed as a whole as it was made completely with movie sets! So we went one step further and tried to make a ghost house version of our own, a house isolated from civilization that gives you a sense of solitude. We mainly kept the color palette and the living room from our original inspiration.
HOUSE - For the modeling of the main house we used standard polygon modeling. Nothing fancy to say here except the fact that we added some small chamfers to the wall's edges to make them less "boxy looking".
For both the wooden and the tiled floor in the interior we used the Floor Generator plugin by Jerry Yilammi (http://www.cg-source.com/floorgenerator.php). Floor generator not only creates easily tilable floor geometry but it also randomizes the uvs so that it gives you a nice foundation to work later on materials and texturing.
The guardrails on the first floor were done also easily by using the free version of Railclone plugin.
For the exterior deck we used a different approach. We modeled 8 different boards and cloned them randomly across the deck. Over each board a noise modifier with a turbosmooth modifier on top were added to give a bit extra detail and variation on the deck. After positioning the boards across the deck we randomly changed their position on the x,y axis by less than one centimeter to make them look even more random.