Modeling - Modeling is quite a routine operations so that not so much enjoyable. To modeling the both women I used my basic character Monica (section 3D Shop on my web pages www.a-stil.cz). I do as best as possible pose of rigged stature. I added Edit poly and moved and rotated in Max if I need. I did sculp to final form in ZBrush. Various decorative components of sofa or case I modelated hard in Max. If it is possible I created plane only and did needed relief in ZBrush.
Texturing and Shading -
Both women have the same texture of skin with minor adjustments because of make of the image like this is time-consuming. I knew the light from outside I use will re-light hand and other will be in shade or secret behind visible ray of light. So that I didn´t beat my brains by this so much.Punctual action by candle and glass stand were very difficult by shader. I am great pedant in these cases and if it isn´t what I want exactly I do it until it´s perfect. So that it takes more time. Skin shader by woman is quite standard. Images tell more.

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