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Rendering and Post-Production
I choose VRay render because of the good results it gives in the shortest amount of time and with fewer “crashes” (at least in this scene). I set up the global illumination parameters for a more or less “economic” values, but getting the highest quality possible, taking into account that a small change in these values can affect the render times dramatically.
I configured things like the quality of the aliasing or the skylight source (the above mentioned HDR image). The raw rendered image usually looks too clean and artificial (despite the rendering engine), So this was the time to correct these “defects” and enhance the image in post-production. For a still image like this, there was no problem in using Photoshop. My goal was to achieve an image quality similar to that which could be obtained through a conventional camera, so I had to resort to the use of effects such as depth of field, vignetting, chromatic aberration or noise; effects easily achieved with Photoshop.
The background image, was created directly in photoshop using the difference-clouds filter mixed with a gradient overlay. For the depth of field effect I obtained separately the Z-Depth Channel during the rendering process and then in Photoshop I used a third party plugin called DOF Pro (very useful for this task). To bring balance to the whole image, I applied a color correction layer and done. Hope you like my image and explanation given, if you have any query then don’t hesítate to ask.

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