Posing, Lighting and Rendering
After rigging and skinning the character I posed him in a relaxed pose and placed him on a basic statue base. (platform) The lighting is made up of a total of 6 lights. I used default scanline for my renders. I used Mental Ray for a few other renders, along with Final Gather. Most of the lights were used for rim lighting and a few were used for fill lights.
Conclusion
Well thanks for reading my Making of Guerriero. I’ve learned a lot from this project. I’ve acquired a better understanding of the use of polys and where those polys are used. I also got a better understanding of what should be modeled and what should be put in the texturing. In the end I had a lot of fun creating this character from beginning to end and I learned a lot doing it. This was a game character I’ve created for the Unreal Engine. I’ve rigged and skinned the character as well. You can check out my webpage to see in game renders of the character. Thanks for reading.
Thanks CGArena for providing me and many others with great resources. If anyone have any questions be sure to email me.
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