CGArena - Animation, Tutorials, 3d, 2d, videos  
 
 

Making of Hakara
by Angel Díaz, Spain Web: www.tiflos.com


As I said before taking advantage of the specular and with other tricks I got the normal map with the details of pores. I made the eyelashes with Hair and Fur. First I created some guidelines (splines) and then I configured it to have a nice eyelashes rendered as geometry.



For the hair I did the same steps, I created some guidelines for each lock of hair and then using the hair and fur modifier and the utility “Finish Styling” I got the style looking for.



For the scarf I tried to create a effect of fibers and cloth. I modeled the base in max, edited in ZBrush to give nice volumes for the wrinkles and created a diffuse texture and a normal map.


With a copy of the model and using the “push” modifier in 3ds max I made a new layer with alpha and normal map to make cloth effect and with the hair and fur modifier made the little fibers.




I did a new design of the gun for the screenplay of the novel. I made a shape of aquatic animal, and to give a technological better look I choose the effect of “car paint”. So I textured the weapon in Bodypaint, added maps of occlusion and diffuse with Vray and made shaders to create the effect of car paint.



I got the self-illumination effect of the lights with the “VRayMtlWrapper” material.


Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6

 
 
 
  Copyright © 2005-2009. All Rights Reserved