As I said before taking advantage of the specular and with other tricks I got the normal map with the details of pores. I made the eyelashes with Hair and Fur. First I created some guidelines (splines) and then I configured it to have a nice eyelashes rendered as geometry.

For the hair I did the same steps, I created some guidelines for each lock of hair and then using the hair and fur modifier and the utility “Finish Styling” I got the style looking for.
For the scarf I tried to create a effect of fibers and cloth. I modeled the base in max, edited in ZBrush to give nice volumes for the wrinkles and created a diffuse texture and a normal map.
With a copy of the model and using the “push” modifier in 3ds max I made a new layer with alpha and normal map to make cloth effect and with the hair and fur modifier made the little fibers.
I did a new design of the gun for the screenplay of the novel. I made a shape of aquatic animal, and to give a technological
better look I choose the effect of “car paint”. So I textured the weapon in Bodypaint, added maps of occlusion and diffuse with Vray and made shaders to create the effect of car paint.
I got the self-illumination effect of the lights with the “VRayMtlWrapper” material.
|
|
|