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Making of Hakara
by Angel Díaz, Spain Web: www.tiflos.com



Here the parameters of the shader “car paint”.

car paint

With all the stuff finished I just want to make the hair. The renderings I’ve been using all the time used the HDRI for color & reflections and a couple of omni lights to give volume. The hair is rendered as geometry. Now in a new scene I choose the Gbuffer option to render the hair in a layer using the more interesting features of the Hair and Fur modifier.


In this new scene using “default scanline renderer” of max (No vray) I made 2 lights focused directly to the hair to get a more interesting shine. Once I configured the hair color and brightness, in the “Render Elements” panel I assigned “Hair and Fur” and made a render to have a layer of hair in 32-bit with alpha channel. I also got little fibers of hair in the scarf. This was mixed with the original render to get a better look of the hair and give it some shine.




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