I haven´t time to model some parts so:
1. Pilot - by the courtesy of Oddon Milich
2. Pylons, rockets, bombs and fuel tanks are used by by the courtesy of Anders Lejczak (www.colacola.se). Outer pylons are made by me because I had to match them to real ones on Hal Tejas.

Unwrap and Textures
My first unwrap isn´t ideal.
Fuselage is mapped cylindrically, remaining parts (wings..) simply with planar mapping.
On the picture below there are red marked error areas. When you´ll do your own model be aware of making mistakes like:
1. overlaping parachute (I fixed this one because the error was markable in final scene)
2. fuselage top details - I had to map them separately
3. overlaping outer/inner cockpit
4. air intake/ fuselage overlaping
5. distorted fuselage - non spherical details
6. distorted nose
I have used Texporter plugin for exporting the unwraped wire image from VIZ.
For texture painting I helped with mirage texture from Anders Lejczak´s web page. This was my base test texture. I repainted it whole later. See image below how it changed. In the end I used reference photos and cut details like flags, signs and put them into separate layer above the basic paint of plane. Bump map was painted to ~ copy the panels directions. Main aircraft texture is made in 4k resolution.
Weapons, ejection seat, pylons, engine and other details has it´s own materials with textures. I have also funny mood so I painted on them some little jokes like red flower and gogo arow on the rocket. From camera view it looks like relevants signs :)
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