Materials and Light
Lighting is done in Brazil r/s V2.

I was trying to keep lighting as simple as possible. Sun is simulated by direct parallel light with soft edge shadows. Skylight is done by domelight with spherically maped texture of clouds.
All my light and render settings are showed on the picture bellow. There is also an example of material (main plane texture). There could be seen that I have used *.psd file in diffuse (color) slot. This is not ideal, because this file is usually very big (in case of high resolution and lot of layers). I used it because I was still tweaking and repainting some parts of texture and making fast test renders how it looks until I was satisfied with the result.
Render and Post Production
I made a several composition setups and variants:
I also tried a low fly over runway but I don´t like it.
I choose this one as a final version (wingman tests) ...
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