Architectural Visualization with HDRI Skies and Vray by Paco Morales, Mexico
With a single sky you can alter the exposure level to create a number of different looks or atmospheres, as you can see in the images below. Or view the animation here.
Materials
For the materials, you can see the screen shots of the material
editor below as reference.
In the reflections of the submaterial, we put a falloff (fresnel), this will make a more realistic-looking material. Just don’t overdo it.
Check out the floor settings...
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