Architectural Visualization with HDRI Skies and Vray
by Paco Morales, Mexico


With a single sky you can alter the exposure level to cre­ate a number of different looks or atmospheres, as you can see in the images below. Or view the animation here.



Materials

For the materials, you can see the screen shots of the material editor below as reference.




In the reflections of the submaterial, we put a falloff (fresnel), this will make a more realistic-looking material. Just don’t overdo it.

Check out the floor settings...


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