Head Modeling
by Hatice Bayramoglu Web: www.3d2dizayn.com


9. Choose border and move the edge along Y direction. And move vertices until you got a rough shape for the eye area.



Start tweaking until it looks like what you want. Ty to give it’s real form.





Finally our character finished. That's it! Hope you found it helpful. Please email me your suggestions and queries.



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