Making of Hell Yeah!
by Vaclav Krivanek, Czech Republic Web: www.washek.com


Ok now I start to play with shaders. For skin shader I used normal Brazil skin shader, you should always try to tweak shader on some simple ball and do not waste your render time on your final model. When you’re happy with some result on the ball you can put that on final model and do your final touches on it.

Here is one of many render tests.


Ok now is time to do some flames, I used Fume FX plug-in for max, it’s really easy to use and you get amazing results. I`ve select the horns as a source of flames. Here is some setup in fume FX dialog for horns



Then I just click render and let it counting for a while, at the end I go through all the frames and pick the one most interesting for me. I also made few smoke renders to put on his body.


Here is the final render with flames and some smoke.



Then I render few more smoke to put in front of his body to combine them in the final picture. As last thing I render some fur on the body with default settings just tweak the size and length of them to get some nice fine fur details in hi-res render. I should use mask for the places where I didn’t want to grow fur but I was in big rush at the end so I just overlay it and erase parts where I don’t required.


In final compositing in Photoshop, I made a few color correction, paint some hairs on head, add those smoke renders, add even more blood on some places, tweak contrast and add simple background. And here is the final result as you know it.

I hope you enjoyed this small making of and now you get a better idea of how I did it. Bye




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