|
References and Concept Art - Here are some references and the amazing concept done by Lucas Leibholz. This is really important step of the work; you can find details that will define the quality of the final work.

Modeling - I started using poly-by-poly modeling. Looking at many references of hippopotamus my main goal was to find the basic shapes and to define the edge loops. The most important of all is to pay attention to the camera and see how the shapes and silhouettes are working.
To fix the shapes, I also used the Paint Deform SHIFT TOOL (3ds Max 2010). It’s a powerful tool and really helpful in deforming the mesh.

|