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Making of an Interceptor - UFO Series Tribute
by Guido Zatti, Italy Web: www.guidozatti.com


Shader - For the shaders I have related to the various structuring of the classical “car shadings”, tried to avoid the metallic effect and to render in the best way. For the glossy steel add some specular and “dirt” maps to render less glossy parts which were damaged in the time period.  For the moon’s shader, I preferred opting for a displacement using a mixing material with a rocky mixture, and a noise material so that it took on an alien form and not a polished one, given the lack of water.

Details - As I said, details are very important, need to do lot of study for the way one wants to render the original model of the series UFO with more details but at the same time without preventing his nature. For every piece there were many trials before arriving at a compromise which seemed coherent with the series and with our will to bring to a maximum this wonderful series.

details

wireframe

Lighting and Compositing - As I said, I imagined the lighting full of contrasts, with a direct light from the sun which lacking an atmosphere, should create sharp shadows. At the same time I didn’t want to lose the details of the motor and for all the parts which I had modeled and textured.  In order to do that I relied on two additional lights which shouldn’t illuminate but just active for the “specular” channel. In this way it was possible to obtain a stronger visual impact even taking the chance on rendering the Interceptor less “abandoned”.


In order to realize this I have to trust on some additional steps (to be made up next), among these the level of the specular to handle the light’s strokes, the Z-depth for the field-depth, the ambient occlusion in order to render in a better way the contrasts of the parts which weren’t stroke directly from the light, a dirt’s level to be composed in order to increase the damaged effect of the shuttle and at last, a fog level to make the setting more epic. 


compositing

ufo
ufo


interceptor

About the Artist - Guido Zatti born in Treviso, the 29th July 1978. He lives in Parma, where he also works by the TaxFree Film (www.taxfreefilm.it), a Franco Tassi’s company specialized in commercial 3D for national and international Tv. Moderator and haunter of Treddi.com

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