
Hi Guys and Gals, in this Making of I would like to share with you the techniques with which my piece, named Iron Cat was created.
Basically, this started off as a study for work, in which I had to create accessories and ornaments to go with a building reconstruction I was creating. Once I had finished this, I started to think about all the different objects which could be created with this technique which lets you build objects creatively.
The technique:
Things you will need: An object that you would like to weave and a plug-in to work with (Plug-in: http://www.guruware.at/main) a big thanks to the developers for this very user-friendly freeware tool.
As the recreation of the Cat would take some considerable time, allow me to demonstrate this technique using a simple object.
There are a few basic principles which should be followed to make your life easier. If possible the objects size should be in proportion to what you would like to create. What does this mean? What it means is that, if we think about it, that we are going to create ivy (and its branches) then we shouldn’t have the dimensions at 10 x 10. If our object is this size, then we either have to readjust almost everything, or otherwise the plug-in will only create a very small number of stalks, as in reality only about 2 leaves fit on a 10 x 10cm area. Therefore the object which we want to weave should be realistically large enough depending on how many stalks we would like to place inside of it.
As our object is most likely not a cube, we can play around with the gravity value on the plug-in ( I usually start generating with the default setting, then when the bottom parts have been woven I adjust the gravity to minimum, so the stalks can run higher, not just near the bottom)
- Adjust the max. Parents value depending on how many stalks we would like.
- The more detailed our object is, the more detailed the weaving will be.
So let’s see the process:
First lets create a sphere (of course this is only to demonstrate the process, as we can use any shape) then give it a shell alteration. A shell is needed so we can weave the inside of the object and not the outside! If we try doing the outside then the stalks will branch out of the object, and without a shell the stalks would protrude from within the object.

Place the ivy inside the object. Let’s start generating (it’s worth mentioning that it is more aesthetic to have more stalks running through the object, however this also means a higher polygon volume! After applying Turbosmooth in scene I had 13299108 poly).
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