Once we have reached the required amount, stop the generation and turn off the leaves. The ivy is now complete, however to allow for further editing I converted it to editable poly.
Let’s return to Iron Cat, this is the stage where lighting a texture comes in. I put the whole thing into an L-shaped plane like a studio setup. I used 3 sources of light. For these I made 4 boxes which guide/arrest the light, similar to that used by photographers.
I turned the lights towards these because I wanted to get the feeling that there was only diffused light in the picture.
The texture for Iron Cat wasn’t too complex and consists of VrayDirtmaps. I created two textures for it (I used VrayDirt because I find it pointless to Unwrap UVW this many polygons, this way I can put some rusty and some not so rusty parts into the picture) I used a simple Uv alteration to stretch these onto the mesh.