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Model the Ironman Helmet
by Bracer Jack, Singapore Web: www.bracercom.com


Same goes for the jaw; thickness and edge tightening.



The cheek plate before and after edge tightening in subdivision mode. This is what I mean by Edge Tightening, simply adding one more edge alongside the existing edge.

Most often than not, the subdivision algorithm will not give you what you want, you may have to adjust the surrounding vertices a little to "appease" the algorithm.



Recreate the Ear geometry, start from a 16 section cylinder, chamfer the edge, then merge the points like so. Extrude and tighten the edges like so.


The eye is just a warped box that had its edge tighten for the edge fillet effect. [To be more exact, it's a hollow box with thickness so that when I implement the light material, it will diffuse the light correctly like a real physical lens.]




Normally, I like to keep my models perfect and clean, but for the sake of this tutorial, I shall match the dirty, battled look of the helmet as seen in the movie.




It shouldn't take you long into the tutorial to realize I've given an almost "holy grail" status to the Edge Fillet effect.

The matter of the fact is, to me, a 3D model with all its edges and intersections filleted is the pinnacle of 3D modeling perfection.  This myth, however, had long been debunked by my very own observation. The truth is, by the time you add in all your dirt/rust map to your model, the fillet effect will cease to impress; their sole purpose, catching highlight, isn't really useful for dirt/rust 3D models anyway.

I have come to realize it is an obsession to me that I model like this, it puts a strain on my modeling time and can sometimes make the whole UV mapping process so much more complicated than it needs to be.

I strongly advise that you do NOT behave like me when it comes to implementing Fillet Edges; if it looks right to you then it’s alright. I am just mental.

Feel free to email me Bracer Jack at bracercom@hotmail.com regarding any enquires on this tutorial.

Iron Man is a trademark and copyright of the Marvel Enterprise.


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