Apply Twist modifier from Modifier List and set Twist Angle as 4544.5 and Twist Axis as Z.
And now for the ghost modeling. Again, I kept the geometry simple.
Rendering was done with a simple settings in Vray. Here are some screenshots about the lights.
Here you can see the character’s pose and the camera angle.
And here’s the final image, I hope you find this Making Of interesting. Thank you for reading. Send me your comments.
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