Introduction - Hello there, my name is Saad Ahmed, I am from Pakistan and with this article I’d like to show you how I created a 3D caricature image of Kamran Saeed, an artist. I’m a huge fan of caricatures and totally fascinated with the realism that artists achieve in their artworks. The idea with this piece was to create a caricature of a real person – to capture a funny look with a modern spirit. The person I based the artwork on is Kamran Saeed, an excellent artist and a very good friend of mine!
Modeling - Before starting, I took plenty of pictures of Kamran to make it easier for me to create a caricature of him in 3D. With lots of reference images at hand, I was then able to continue with the modeling stage, and I found that, for the modeling of the head, it was good to have images of the front and side view of my model
I created the model with a facial expression so that it was easy to relate to the reference images. Good reference is the key to creating a good likeness! The next step was to give the model a bit of a caricature feel. I used the FFD modifier to exaggerate a double chin and increase the smile
Tip: Use the paint tool in the Edit Poly modifier as much as you can – it’s very handy and useful for modelling faces!
I created the geometry for the base of the body from a box, using the polygon modelling technique. Once the basic proportions had been established, the whole model of both the head and body was then finished using the same polygon modelling method
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